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Press kit

Everything you need to write about Fort Wars, in one page. Copy anything here verbatim.

Fact sheet

Title
Fort Wars
Tagline
Conquer · Expand · Dominate
Genre
Real-time strategy · Casual · Single-player
Platform
iOS (iPhone), portrait · Android planned
Price
Free, with no ads and no in-app purchases
Play style
One-handed, offline, 1–3 minute matches
Content
300 levels · 8 themed chapters · 3 difficulties
Accessibility
Colorblind palette · reduced motion · sound & music toggles · haptics
Developer
BaruzoTech
Release
Coming soon
Contact
info@baruzotech.com
Website
www.fortwars.baruzotech.com

One-liner

A whole war in two minutes. Tap a fort, send an army, take the map.

Elevator pitch

Fort Wars is a real-time strategy game you play with one thumb. Buildings train troops on their own. you just tap a fort, tap a target, and watch your army march the roads to take it. Levels are a coffee-sip long, the rules are readable at a glance, and there are no ads, no purchases, and no internet required.

Full description

Fort Wars distills real-time strategy down to its most satisfying core: territory. Every building on a sunny toy-box map trains soldiers automatically, and a single tap sends half a garrison marching down the roads toward an enemy. Take a building and it turns your color; take them all and you win. Geography is the whole game: troops can only move along roads, so intercepting an attack, cutting a supply convoy, or fortifying a chokepoint are all real plays.

A hand-tuned campaign ramps from a twenty-second first level up to sprawling fortress islands fought against several rival armies at once. Every unit is worth exactly one unit, every hit floats a visible number, and every match is guaranteed to end, so you always understand what happened and never get stuck in a stalemate. No ads, no purchases, no timers. Just conquest.

Chapters

The campaign runs across 8 themed chapters:

  • Chapter 1 · Green Valley
  • Chapter 2 · Sundown Vale
  • Chapter 3 · Windy Ridge
  • Chapter 4 · The Long Road
  • Chapter 5 · Stonewatch
  • Chapter 6 · Ironwood
  • Chapter 7 · Highfort
  • Chapter 8 · The Last Stand

Key features

  • One-thumb controls: tap to select, tap to attack, double-tap to gather, drag to aim.
  • Matches of one to three minutes; the first level takes twenty seconds.
  • Roads are the map: geography, not stats, decides fights.
  • Three buildings (Tower, Camp, Fort) and two upgrade paths.
  • Three difficulties and a three-star chase on every level.
  • No stalemates. The world escalates until someone wins.
  • No ads, no in-app purchases, no energy timers. Plays offline.
  • Colorblind-safe palette, reduced-motion mode, independent audio toggles, optional haptics.

Assets

Logo, key art, and portrait screenshots are available on request. Email info@baruzotech.com and we will send a zip the same day. You may use any screenshot or copy from this page without asking.

Contact

BaruzoTech
info@baruzotech.com