Press
Press kit
Everything you need to write about Fort Wars, in one page. Copy anything here verbatim.
Fact sheet
- Title
- Fort Wars
- Tagline
- Conquer · Expand · Dominate
- Genre
- Real-time strategy · Casual · Single-player
- Platform
- iOS (iPhone), portrait · Android planned
- Price
- Free, with no ads and no in-app purchases
- Play style
- One-handed, offline, 1–3 minute matches
- Content
- 300 levels · 8 themed chapters · 3 difficulties
- Accessibility
- Colorblind palette · reduced motion · sound & music toggles · haptics
- Developer
- BaruzoTech
- Release
- Coming soon
- Contact
- info@baruzotech.com
- Website
- www.fortwars.baruzotech.com
One-liner
A whole war in two minutes. Tap a fort, send an army, take the map.
Elevator pitch
Fort Wars is a real-time strategy game you play with one thumb. Buildings train troops on their own. you just tap a fort, tap a target, and watch your army march the roads to take it. Levels are a coffee-sip long, the rules are readable at a glance, and there are no ads, no purchases, and no internet required.
Full description
Fort Wars distills real-time strategy down to its most satisfying core: territory. Every building on a sunny toy-box map trains soldiers automatically, and a single tap sends half a garrison marching down the roads toward an enemy. Take a building and it turns your color; take them all and you win. Geography is the whole game: troops can only move along roads, so intercepting an attack, cutting a supply convoy, or fortifying a chokepoint are all real plays.
A hand-tuned campaign ramps from a twenty-second first level up to sprawling fortress islands fought against several rival armies at once. Every unit is worth exactly one unit, every hit floats a visible number, and every match is guaranteed to end, so you always understand what happened and never get stuck in a stalemate. No ads, no purchases, no timers. Just conquest.
Chapters
The campaign runs across 8 themed chapters:
- Chapter 1 · Green Valley
- Chapter 2 · Sundown Vale
- Chapter 3 · Windy Ridge
- Chapter 4 · The Long Road
- Chapter 5 · Stonewatch
- Chapter 6 · Ironwood
- Chapter 7 · Highfort
- Chapter 8 · The Last Stand
Key features
- One-thumb controls: tap to select, tap to attack, double-tap to gather, drag to aim.
- Matches of one to three minutes; the first level takes twenty seconds.
- Roads are the map: geography, not stats, decides fights.
- Three buildings (Tower, Camp, Fort) and two upgrade paths.
- Three difficulties and a three-star chase on every level.
- No stalemates. The world escalates until someone wins.
- No ads, no in-app purchases, no energy timers. Plays offline.
- Colorblind-safe palette, reduced-motion mode, independent audio toggles, optional haptics.
Assets
Logo, key art, and portrait screenshots are available on request. Email info@baruzotech.com and we will send a zip the same day. You may use any screenshot or copy from this page without asking.
Contact
BaruzoTech
info@baruzotech.com